How to set sprite orientation

To create an animation of a holographic propeller I used sprites, but I did not find how to fix its orientation.


Is there a way to do this so that the sprite does not follow the cam?

There was a similar question and its solution - Sprite always looking at camera

Thanks for your suggestion, but I would like to create an animation with transparency (alpha layer), that’s why I used sprites. I don’t want just an image with an alpha layer (PNG)

It’s not possible to have sprites not always facing the camera, this is a core behaviour of sprites so it can’t be disabled. If you only need to animate the transparency, you can also do it with a standard material (material.alpha property).

Hi @Cstfan just checking in, do you still have any questions? :slight_smile: