Hey @Evgeni_Popov ,
I faced with a problem that useBlurExponentialShadowMap = true; breaks self shadows
what i want that ground meshes also could give some shadows on each other but this property gives full shadow like there is no light at all
so i need this property for clouds but i don’t need it for other shadows
i added 48 line in this example shadowGenerator.addShadowCaster(ground);
the only solution i see for now is to create seperate shadow generators for clouds and for other shadows with different parameters but maybe there is other solution?
Thanks!