How to use action managers with the Unity Exporter?

There’s a script called Action Manager that only allows you to enable or disable. How do I use that to trigger something on the mesh?

Maybe @MackeyK24 knows something about this?

I never got ActionManager to export to native .babylon files in the legacy version of toolkit.

The new version uses GLTF with extra metadata and the concept of BABYLON.ScriptComponents

You should be able to handle anything you want with a script component… including anything with ActionManagers

1 Like