I am new to babylon and i am trying to apply a texture to my own custom mesh. I managed to apply the texture using on one of the built in meshes - .CreatePlane. I dont get any errors, and dont know where to start looking/debugging.
OMG! You are my hero! Thank you! This project is an expansion on an example i found, where they dont use a custom mesh. In that they dont have a sampler list - even though it has a textureSampler - and it works just fine. Is this something specific for custom meshes?
And are there some sort of errors that i am missing when bugs like that occur? Since i am so new i dont intuitively know what i have done wrong.