Hi all I have a noob question.
A little help on how this could be solved by someone who already knows the API could really help.
So I have a project where everything is exported with the BabylonJSMaxExporter
but every mesh in my GLTF use a material that uses a custom 3ds max shader
The BabylonExporter already export this
But of course, Babylon does not support my custom shader
I would like to make this possible.
How should I proceed?
Particularly I would like to benefit from the VSCode extension that trough node.js attach Babylon to a local canvas
Thanks in advance