WebGPU use glsl bug : non-opaque uniforms outside a block

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uniform is not supported instead of uniform block? · Issue #1452 · KhronosGroup/glslang

some uniform can’t convert to uniform LeftOver:


1691048920333

Thanks for reporting, here’s the fix:

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@Evgeni_Popov Thank you very much, but other problems have arisen.

bug in this line :recognizes the in in origin

vec3 origin = vec3(0.0);

I’ve fixed it. Please review. @Evgeni_Popov

3 Likes