Hi
How can I use InstanceID in my example to make it work.
I made an example of what I need to do.
I have a grid of boxes that are in vertices of a ground.
Ground vertex output is distorted by noise with global position.
I was thinking I could have the same like noise controlling the instances. But they are coming all twisted.
If I plug in the noise seed Mash.position they are straight how I wanted but they are not following the noise pattern from the ground.
How to do that in nodeMaterials only? How to modified boxes material so it will work?
Regards
Peter


