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At the first time, I can not see the instances of the source mesh:
https://playground.babylonjs.com/#NG2PME
then I saw the warning
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then I edit the code:
https://playground.babylonjs.com/#NG2PME#1
it is not what I want to achieve -
then I edit the model in blender (join the bubble and the yellow sphere use join command)
https://playground.babylonjs.com/#NG2PME#2
but it I can not solve the problem -
then I have to import twice
https://playground.babylonjs.com/#NG2PME#3
the effect is what I want to achieve, but I think it is not the right way -
then I want to know how can I achieve the effect( like step 4)just import once。
need I edit the model? or just edit the code, and how to edit?
We’ve got you covered: Use an AssetContainer - Babylon.js Documentation
Yes, I think it is the right way! thanks!