If a transparent mesh is set with occlusion queries, overlapping with Highlighter objects will result in color errors

thank you :heart:,but,This will cause occlusion queries to be ineffective :smiling_face_with_tear:

OMG… :see_no_evil: lemmesee :smiley:

look look

ok ok do we want this? :smiley:

I’m starting to be lost a bit here so please keep in mind that a transparent mesh doesn’t occlude the mesh behind it, obviously, it’s transparent.

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