|
Babylon-thin-instance-outline — outline a single thin-instance (the case HighlightLayer / EdgesRenderer can't)
|
|
2
|
143
|
July 17, 2026
|
|
Extending HighlightLayer to work with gaussian splatting
|
|
2
|
112
|
September 5, 2024
|
|
Using highlight for fading?
|
|
14
|
236
|
August 12, 2024
|
|
HighlightLayer for imported GLB meshes
|
|
3
|
191
|
May 20, 2024
|
|
Make single outline for different meshes
|
|
2
|
339
|
June 26, 2023
|
|
HighlightLayer with alpha material has problem
|
|
5
|
600
|
March 9, 2023
|
|
highlightlayer.addMesh doubles indices, faces and draw calls
|
|
4
|
734
|
November 13, 2022
|
|
HighLightLayer with other meshes set renderingGroupId show strange
|
|
3
|
496
|
September 21, 2022
|
|
Dealing with overlapping highlights
|
|
7
|
718
|
September 20, 2022
|
|
Way to implement sort of a Highlight Layer but with a group of meshes
|
|
2
|
441
|
July 25, 2022
|
|
Large highlight of mesh behind partly visible mesh
|
|
5
|
893
|
April 29, 2022
|
|
Highlight Layer not properly working on iOS
|
|
2
|
557
|
April 20, 2022
|
|
Highlight Layer issue with crosshair
|
|
1
|
679
|
April 3, 2022
|