IK Spline Solver (bones)

Hello,

in 3ds max I created a few simple bones in a straight line, I connected them to the box using IK Spline Solver. The line has 3 points to control the bones. Babylon.js also exports these points with the model. I also see these points in the Inspector: Point001, Point002 and Point003. The problem is that when I select one of the points in the Babylon Inspector and want to change their position, nothing happens. How to move it? You can see the situation below.

https://www.babylonjs-playground.com/#JUKXQD#1747

You need to move their associated linked transform node as it is a gltf model:

Hi,

the problem is that I don’t want to move a specific, concrete bone but I want move concrete Point001- Point003, as you can see on the picture.

Babylon and GLTF do not support spline solver like features, so there is no relationship kept with the original info :frowning:

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