I'm trying to make BabylonReactNative to work on macOS

I found that when getObject(_env->rt) in 761st line of napi-inl.h is called third time, _value.kind_ becomes UndefinedKind(which should be ObjectKind) and it is sent to getObject and crashes.
Thus it seems to prohibits initialization.

I couldn’t put breakpoint on exact same line on iOS side thus I only used package from npm(only has binaries for that) for mobile side.
but I was able to put breakpoint at BabylonNativeInterop.mm of both side, so I put a breakpoint at BabylonNative::Initialize on 39th line of it.
Yes, macOS side crashed after exactly three times, but iOS side launched flawlessly.

So it can be assumed that 761st line of napi-inl.h is a procedure of initialization invoked by BabylonNative::Initialize, so on iOS side, since BabylonNative::Initialize didn’t crashed, therefore I guess getObject didn’t asserted. am I right?


ping @ryantrem , as suggested

+
I found another case that broke in same line: await BabylonNative.initializationPromise in ReactNativeEngine.ts.
according to that thread, his (or maybe her) case was caused by OpenGL settings, but macOS does not uses OpenGL anymore - it uses Metal.
then maybe my problem is related to Metal API settings?