When I import a custom made model into the scene, it’s very large. Is there a way to scale the model down so that it fits the scene?
I wrote some code to scale a model to a largest dimension, which sounds like what you are after:
First you need to get the bounding info for the model:
Then you scale it accordingly:
If you make a PG with a model then we can get it scale it using that code.
edit: sorry about those bad links. I haven’t figured out how to post code like we could in the old forum.
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And also worth mentioning if you just wanted the basic scaling code for every model you just imported in your .onSuccess there’s also:
newMeshes[0].scaling = new BABYLON.Vector3(0.5, 0.5, 0.5);
But Brian’s automated process is pretty nice!