Hello guys.
I created a gliding effect for my character.
It worked very nice , I was testing physic behaviour falling from a high to a lower platform.
After that I created a big glb mesh using topo export site and imported into my project
It looks like this:
Now I can notice a very different behaviour on the gravity force applied to my model when falling.
Result:
No big map : character can glide.
Importing big map: character can not glide , it falls very fast.
Hope to be clear about the issue and have some questions.
Is it normal ? (perhaps bbjs calculate the world size to fix some havok behaviour)
if so … perhaps I just need to tweak applied forces.
Is it some performance issue ? how can analize it ?
Regards.
