I just wonder what methods can be used to improve anti aliasing on geometry even further? Imagine having a lot of thin meshes side by side. This causes aliasing, but I want to remove it as good as possible.
I already use:
- hardwareScalingLevel = 0.5
- PastPostProces.samples = 8
- DefaultRenderingPipeline.samples = 8
The aliasing is still very dominant. Are there other methods to reduce it?