When using MeshBuilder.CreateCapsule and CapsuleImpostor, if the total height is set too high (I think over twice the sphere diameter), collisions will be inaccurate. Using Compound impostors seems good for all heights
Height of Capsules: 2 (Good collisions):
Playground: https://www.babylonjs-playground.com/#3EDS3A#489
Height of Capsules: 4 (Inaccurate collisions, bottom and top spheres intersect other impostors):
Playground: https://www.babylonjs-playground.com/#3EDS3A#490
Was wondering if anyone had run into this before? Thank you for your help!
For your reference, the height of the CreateCapsule is defined in:
const capsule = BABYLON.Mesh.CreateCapsule('', {
subdivisions: 2,
tessellation: 16,
height: 2,
radius: 0.5,
capSubdivisions: 6
}, scene);


