Hi all, I’ve seen some of the .incremental instructions using the .net framework and having absolutely no experience in command prompt I’m completely stuck. I’ve got a large model and want to see how this would improve the loading.
Is there a very (very) dumbed down step by step guide someone can point me to please. Things like build the project won’t mean anything to me
It’s going to spit up a TON of files, you copy them ALL and put whereever you’re loading your models from (in my case, I was doing local development, so I moved them to my localDev/src/ folder:
I managed to run a very very basic babylon model through the tool so I’m guessing the issue is with my file. I’m not sure what part of the file the issue could be though.
slight update from further playing. Exporting my model as a .babylon file from blender doesn’t work. I get that error. But if I export a glb. run it through the sandbox and then export the .babylon file through there, it works. Very strange. I figure blender must be exporting some issues into the file so I’ll see if there’s some settings I can change when exporting. I need it exporting through Blender as it merges meshes which solves a massive problem I have in babylonjs.
after quite a bit of testing I’ve figured out it’s nothing to do with my model but it must be to do with how it exports from Blender. I created a new file, just the basic box that it starts with and tried to export that and I still get the same message. Have you tried to export a babylon file from blender and are you getting the same issue?
If you have got it working, what blender version are you on and what babylonjs exporter have you got?
I tried it and got the same exception. Debugging the actual MakeIncremental code, it seems to be failing because it expects the exported mesh to have the checkCollisions property, which the Blender exporter probably isn’t setting: