Inspector Quaternion Display Misses Out W


see inspector in Babylon.js Playground

I think the values you have here are the angles (in radians) around the X/Y/Z axis. It’s not the x/y/z/w values of the quaternion (I don’t think it would be really useful to be able to change those values manually).

It says “(Using Quaternion)” because the mesh is using the rotationQuaternion property instead of rotation, so the quaternion is converted to euler angles before being displayed in the inspector.

Adding @msDestiny14 for additional inputs.

I would agree with what @Evgeni_Popov has said.

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