Interior Mapping is a commonly used feature that is very helpful for saving performance and improving scene effects. However, I don’t know how to achieve this effect in Babylon. If anyone has implemented it, please share the creation method. Thank you.
Thanks! Commonly used in games with a town/city environment with a lot of shops on the streets. These areas are not interactive, you can’t enter them but you can add depth to the interiors. Before inventing this technique game devs used just a plane and a texture on it.
I heard about this stuff several years ago and if I can recall it correctly it was first introduced on a Playstation game.