|
`material.needDepthPass = true` hides the `edgesRenderer` edges behind it
|
|
9
|
56
|
April 7, 2025
|
|
Particles Sorting issue
|
|
4
|
51
|
January 9, 2025
|
|
Transparent thin instances blocking others
|
|
4
|
74
|
January 5, 2025
|
|
Glow effect does not respect the depth order
|
|
4
|
202
|
July 17, 2024
|
|
Write particle system to depth buffer
|
|
6
|
339
|
January 24, 2024
|
|
Reverse Depth Buffer question
|
|
11
|
1231
|
October 31, 2023
|
|
Log Depth Buffer Makes overlapping meshes' edge disappear
|
|
3
|
331
|
December 5, 2023
|
|
Rendering thin instances with node material: depth order issue
|
|
2
|
403
|
November 27, 2023
|
|
How not to render parts of mesh that overlaps another mesh
|
|
4
|
299
|
November 16, 2023
|
|
Plane, depth and rendering order
|
|
4
|
510
|
April 27, 2023
|