We create dynamic textures that swap the direction of text when using the right-handed system.
I’ve looked at a couple of options in the forum, but I’m not getting the desired result without actually scaling the mesh directly (-1, 1, 1). I’d like to avoid applying any scaling on the mesh and rather revise the logic on the texture (based on left/right handedness).
Unfortunately invertY or uscale does not yield the desired effect either.