In the following sample, I created a cube, with text over the faces.
My original data is in right handed system, so I have used the flag. useRightHandedSystem.
I am using dynamic texture to display the text onto faces.
But, the text displayed here is mirrored.
The x-axis is flipped between a left-handed system and a right-handed system in Babylon.js. You can see this by using the gizmos on the cube you created. Given that, if you don’t change something in the mesh attributes, the texture will flip horizontally.
I think there are two options that will flip it back: