I tried creating an AdvancedDynamicTexture with a text block on it.
Now I was able to successfully apply it but now the text is inverted.
I tried changing the invertedY value on the constructor but it didn’t seem to work.
Is there something wrong with how I implemented it or did I missed something?
You spared me an edit. x)
I tried to used the invertY but it wouldn’t affect the scene, the inspector would still show “stored as inverted Y”. Could you explain why this magical line is necessary ?
@VtuberFan if you need to readjust your texture (the screen texture has an offcentered text, for instance), here is an example (line 22-25).
A possible noob question here, what does uvs stand for? Is the issue possibly that the mesh itself when it was exported has this issue or something else entirely?
I get it, I didn’t know that vertices data stored Xs and Ys on a flat array, I imagined there was a Vector2 to keep the access through keys. I assume this is a performance matter ? The runtime cost of vertexData looping must be huge.
Thanks for the additional information, I’ll leave the thread alone now. ^^