For some reason. I need a camera which is both anaglyphic and orthographic.
I create a AnaglyphArcRotateCamera, and I set it to orthographic.
But It seems that the code " camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;" is not working
Maybe the projection matrix in the vertex shader should have been ORTHOGRAPHIC in this case, I suppose.
I feel this should work, let me investigate.
Talked with the team and we confirmed it’s a bug, we’ll just need a little more time to fix it as we want to confirm the best method to do it and some team members are on vacation
Thanks. I’m looking forward your fix.
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roger