I’m assigning a texture like this:
material.albedoTexture = new BABYLON.Texture(“texture.jpg”, scene);
Would it be possible to adjust the saturation, brightness and contrast of a texture in the scene that is already assigned to a mesh?
I tried to find this on the forum and documentation but could not find anything.
I already know how to adjust the ‘intensity’ of the diffuse map, but that doesn’t work as desired.