Is it possible to adjust saturation, brightness and contrast of a texture?

Hi everyone,

I’m assigning a texture like this:

material.albedoTexture = new BABYLON.Texture(“texture.jpg”, scene);

Would it be possible to adjust the saturation, brightness and contrast of a texture in the scene that is already assigned to a mesh?

I tried to find this on the forum and documentation but could not find anything.

I already know how to adjust the ‘intensity’ of the diffuse map, but that doesn’t work as desired.


You can adjust the value of the scene itself with image processing but not at the texture level (Not directly)

But it is definitely doable with NME (but you need to write your own shader or wait for @Evgeni_Popov to publish a NME equivalent for PBR)

Okay thanks for the feedback Deltakosh! NME looks really awesome but is above my level on that front :smile:

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