Is it possible to invisible each particle in PCS?

Hello everyone

is it possible to invisible each particle in PCS? I didn’t find anything in the documentation.

I use the following code for do it:

var pcs= new BABYLON.PointsCloudSystem("pcs", 1, scene) 
pcs.particles.forEach((particle) => {
    particle.isVisible = false;

One way I able to do this was setting the entire mesh visibility to 0.

engine.runRenderLoop(() => {
    pcs.mesh.visibility = 0;

I think there is a better way to set the individual particle (for example if you wanted different particles to be different alphas) Perhaps this line in the documentation helps?

  • Changes to particle properties can be achieved with the initParticles() or updateParticle(particle) methods and a call to setParticles .
1 Like

Thanks a lot :pray:, I am going to try it.
I cannot use engine.runRenderLoop(() => { pcs.mesh.visibility = 0; }); because I want to use a check box to show and hide the model

I have solve it, with dispose and then rebuild it again.
Thank you so much for your helping.

Awesome! Glad I could be of help. :smiley:

1 Like