Is it possible to set a texture so that it does not wrap

Hey all,
Is it possible to apply a texture such that it does not wrap? Basically what I am trying to do is animate something like a smily face across a mesh and have it disappear instead of wrapping back again on the other side. The texture fills the entire uv space and I can’t change that in this particular use case. Below is an illustration of what I am after.

Use clamping instead of repeat for the wrapU / wrapV / wrapR properties:


Thanks, I will give this a try. :slight_smile:

Yep, that did the trick. Thanks. :slight_smile: