I’m trying to use SceneOptimizer in WebXR Immersive Mode, but not having success. Are they intended to be compatible?
Here’s what I’m observing:
- any use of
TextureOptimizationcauses the entire immersive view to go blank - I just see the background color and nothing else from that point on
HardwareScalingOptimizationhas no effect - I can see it gradually increase the target to 4x via console logs form
onNewOptimizationAppliedObservable, but the appearance in XR does not change (and neither does the framerate)
I see both of the above on Quest2 in Oculus browser and in Firefox Reality