Because the current method of having to add all meshes individually looks nice for a few demos here and there but would be a freaking nightmare for anything actually usable like importing a massive scene from Blender consisting of tens of thousands of objects.
Doing shadowGenerator.getShadowMap().renderList.push(“Each individual Mesh”);
wouldn’t cut it.
Is there a shadowGenerator.getShadowMap().auto_add_all_meshes_in_scene(scene) ?
As previously mentioned @BritneyWatch please consider making a Playground example (PG) so that community members can take a look at your code and offer useful suggestions.
Just posting screenshots and non-working code snippets means people have to guess what you’re struggling with and why … you’ll get more satisfactory help and support by learning to use playground examples.
Reading the doc…
I have to…upload my assests to a CORS compliant what ?
Then I have to Raw Git to jsDelivr ? what ? Do I also have to turn up the flex capacitor ?
What about energizing the sub-nuclues regenerator ?
It’s alright, I rather just forget about this question.