i.e. is there just a grab and go example that I can hack on
or do I have to figure out how to get the whole teleport/floor intersection thing working with the procedural terrain object and/or method or whatever it is
i.e. is there just a grab and go example that I can hack on
or do I have to figure out how to get the whole teleport/floor intersection thing working with the procedural terrain object and/or method or whatever it is
I do not think we have it right now but if you want to contribute one it could be cool!
OK, I’ll see where development takes me… might be heading thataway and if so will try to help out.