For this week’s video, it’s my turn to share something fun with you again! Did you know you can combine Raw Texture and Node Material to create procedural terrain? Oh man this is another fun one! Can’t wait to hear what you think about it.
Here’s the playground (note that this playground is different from what’s in the video. I made a small addition to the rawTexture constructor to work in WebGL 1):
Also, here’s a link to the wikipedia article describing the noise algorithm I used. Shoutout to @syntheticmagus for pointing me in the right direction towards this one.
Also forgive the goofiness of the home studio setup. hahaha