I have a problem with a texture. Here’s it :
With a simple mesh of 1m X 1m
Everything’s fine because the length of a brick is about 20 cm.
But : when my mesh is 2m X 1m
My texture is “stretched”. Even if it is not perfect because of the junctions, i’d prefer it to be repeated twice BUT WITHOUT changing the UScale because I 've some other walls with the same texture but with other dimensions.
Is there a way to do that ?
Thanks in advance,
You’re right but I would not like to create a texture with different U/V for each of my walls.
for keep scaling and keep the UV you need make custom UV for only for one texture
this method help you make textures base on POSITION And Normal ( direction of UV Plan) of the object ( scale object damage result so you can just use this method for unscaled models )
Thanks for your answer, it works well with planes but my walls are boxes and it does not work any more when i replace your grounds by boxes. .
I’m sorry, i don’t understand anything in shaders.
you can handle that base on your model situation
for example this condition work on box
for exact answer we need see the situation
Thanks @Evgeni_Popov and @nasimiasl,
Your solutions are both working.
I have a dream, that this function should be a standard option when we define a material on a mesh.
Is the material “stretched” or “repeated” ?
But i don’t know if it is possible to implement it on all types of meshes.
No, unfortunately my PG is very specific for the cube, that won’t work for other shapes.