I am trying to position a ground under a mesh using the getBoundingBox info. But no matter what value I use for the position the ground never move and I dont understand why.
When my mesh is not scaled I have no issue but with a scale of 1000 the position never change.
Your boundingBoxY calculation is half the difference between the maximum and minimum world coords of the sphere, which results to its center position. So no matter how you scale it, the ground will remain the the center of the sphere, because by default Babylon scales from the center.