Issues with Applying Translucent Water Node Material to Skybox

I’m attempting to use a translucent water material from the Node Material Editor as a skybox material.

The material looks great in the NME, but when I apply it to my skybox mesh in my scene, it doesn’t render correctly and appears glitchy.

I’ve set up the skybox and applied the material as shown in my Playground example: Babylon.js Playground.

I’m looking for insights or suggestions on why the material isn’t rendering as expected on the skybox and how I might fix this issue. Any help would be appreciated!

I discovered that the skybox cube’s massive size is causing the material’s texture to appear too small. I need to scale the texture but have not succeeded thus far.

I found the solution:
It turns out I had to manipulate WaveNoise2

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