when we use the positionGizmo,we can choose whether or not to follow the posture of the mesh by the property called ‘updateGizmoRotationToMatchAttachedMesh’
as the source code say,we only have two choice.
now,i have a business requirements,i need to keep the positionGizmo’s pose in other rotationQuaternion
i try to set the _effectiveMesh but there is no setter for it（i know this approach is also wrong）
so,how can i implement the business requirements
Perhaps this is a new feature that can be added?
provide a customRotationQuaternion property for Gizmo.