I think there is a possible bug in the implementation of the compressed texture array, although I may just be missing something.
I have created compressed versions of my textures. However, when I set my engine to use them, I get an error finding the compressed version of the environment.dds file.
babylon.js:16 BJS - [15:47:13]: e failed when trying to load https://www.babylonjs-playground.com/textures/environment.dds, falling back to the next supported loader
It’s looking for this:
Instead of this:
Is there a way to exclude certain files or file types from the
ETA: Here’s a Playground in which you can see the issue. Watch the network tab: