is it possible to render the gltf exported from unreal engine, where the lighting is baked?
found that there’s a uasset folder generated during the exporting, how should we unpack/convert it into a format that could be recognized by BS and render the baked lighting correctly?
much appreciated your help in advance, dealing with light is really not a easy job… any further tools / utilities that could help us achieving better lighting effect in BS is more than expected…
If you drag & drop the .gltf file + the asset folder into the sandbox it should work.
The easiest way to deal with this, however, would be to convert the file + folder to a .glb, which is self contained. I’m sure there are a lot of tools to do this, I’m using Microsoft Apps.
Excuse me to step into your thread, but I need to know exactly the same. How do you bake lightmaps inside Unreal and how to export glTF from it?
Thanks!