Light from top and bottom for specific mesh

Hello everyone,
Is there any possibility to make this triangle red also from the bottom? I mean something like another light (from the bottom) in the scene but this light is only for specific objects. Or make this triangle without shadows I guess.

Yes, light.includedOnlyMeshesIds = ['myMeshId', 'another'];

Edit: This is also a plane, so the material would also have to turn back face culling off. Personally, think defuse material would be mt choice.

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Alright, thanks. Also I updated the playground if anybody need it :slight_smile: