LineMesh isn't incompatible with useLogarithmicDepth?

https://playground.babylonjs.com/#0DF865#11

Is there any solution?

Adding @Evgeni_Popov the grand master of z buffer :slight_smile:

You can use your own shader to draw the lines, for which you can enable the logarithmic depth:

https://playground.babylonjs.com/#0DF865#12

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