Beginner, so bear with me here. I was wondering how this: http://www.scenarilab.com/globe was achieved in babylon.js. Specifically, the little tags that are seemingly attached to the photodome. There’s a tutorial written by the fellow who made that here(https://wikis.univ-lille.fr/minilab/les-logiciels/babylon.js/un-globe-terrestre-3d-interactif-avec-babylon.js), but he stops just short of explaining how to make those tags that stick to the dome.
From what I can tell you can link advanced dynamic texture to a mesh, but I don’t know where there are meshes on the domme. Thank