As title states, when using animation manager APIs, it will cause bone control (setBoneVisible) and animation mask getting ignored.
Bone control ignored (line 40, line 66):
Animation mask ignored (line 78, 81):
As title states, when using animation manager APIs, it will cause bone control (setBoneVisible) and animation mask getting ignored.
Bone control ignored (line 40, line 66):
Animation mask ignored (line 78, 81):
This feels like a bug. Investigating.
ccing @ryantrem as well FYI as he worked on anim in Lite as well
I have a local fix, but i wanted to be sure it is a good fix because it is adding a bit to one scene. will submit a draft PR.
I see the PR is merged, and animation mask is fixed ![]()
However looks like setBoneVisible still has no effect? Please correct me if I have missed something or new API is needed to achieve the result.
Do you mind creating a repro of your use case in the lite playground? It will help us figure out why we see it working and not you ![]()
Wait nope there is one in your initial post lol
Checking!!
And yes we missed it ![]()
doing a PR now to fix that too (Sorry about that)
Can confirm the PR fixes it. Thanks for the super fast fix! ![]()
of course! and thanks for the report!