What is the proper way to load a camera from the same glTF file that also contains meshes that I am loading?
I have a scene that contains meshes and a camera.
I am loading that with SceneLoader.LoadAssetContainerAsync. But the resulting AssetContainer has 0 cameras.
With 4.1.0-beta.23 I was depending on a likely bug - the camera was added to scene.cameras. But starting from beta.24 that is not happening anymore. I assume this is because of
_blockEntityCollection introduced in https://github.com/BabylonJS/Babylon.js/compare/4.1.0-beta.23...4.1.0-beta.24#diff-eac330d55639a852b84268f1d9121e49R2376