Hi i’ve been trying to load my glTF’s as they appear in the sandbox but right now I am getting an xml parsing error?
I am using the variant with the .bin and textures seperate
All models work fine in the sandbox btw, not sure what you’re doing over there…
BABYLON.SceneLoader.LoadAssetContainer(path, file, scene, function (container) {
var meshes = container.meshes;
var materials = container.materials;
//...
// Adds all elements to the scene
container.addAllToScene();
});