Hello!!!
I’m investigating a system to display transient animations of finite element meshes.
The mesh is topologically invariant across all frames, the positions of each vertex changes each frame as do the vertex colors (that represent stresses, strains etc.) and the vertex normals too.
I’m generating a .glb with a morph target for each animation frame and then using an identify matrix keyframe output to animate. Currently only animating deformations with constant colors and normals.
This was working well until I increased the size of the animation (Sandbox worked nicely at 1,000 frame, and failed at 10,000 frames). The .glb size for 10,000 frames is ~500MB.
I’m trying to figure out whether or not this type/size of model is too big for babylon.js or if there are size limits on Sandbox or ??? My end goal is to develop a viewer for finite element meshes and results data.
I don’t have a Playground for this since I’m using Sandbox - but I can share the .glb if necessary - although it’s 500MB… I can also share much small .glbs with a lower number of frames that work quite nicely in Sadnbox
Thanks in advance,
Doug