I have a game with 5 large (~12MB) .glb files. These are being loaded using AssetManager.addMeshTask. This works correctly.
After the file has been downloaded, Babylon parses them and the browser freezes. This isn’t unexpected for a large file, but the user only uses one of these at a time, and may not use more than one in a session.
Currently we’re loading all the files up front, but this is pretty slow. My solution is to load only the 1 required file up front, then start the game, then continue loading the other 4 files in the background. However, parsing the files causes the game to freeze. So I’d like to know if there’s a way to download the file data, but not parse the file into the Babylon scene, only doing that at a later time when the user chooses a new character.
Thanks for your help