Loading scene vs AssetContainer

I have always just used SceneLoader load and append… never used an assetContainer

So what is the deal with AssetContainer … why would I use it…, what are the advantages of using it and how is it intended to be used ???

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The Asset container is much more flexible.
Adding, moving and removing specific models (or all) from one or more scenes can be done with a single function. Adding meshes using a root mesh can be easily done, and in general you are in more control of your assets.

You can see in code or - Use an AssetContainer - Babylon.js Documentation

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