Works beautiful… and i now have an awesome pseudo Native Collision System for my Scene Manager Extension.
Kripen MAY or MAYNOT commit my PR… and if he does… WE STILL NEED to build a version of the Ammo.js with Native Function Pointer support. My PR will let you do this by simply calling
python make.py add_func
So we need a Babylon FORK of Ammo.js where can:
A: Make any needed changes to support FEATURES for BabylonJS Physics (like my PR #251)
B: Build our own versions of ammo.js using build switches like add_func
Now i have a fork that i made changes and build the dist for updated ammo.js and ammo.wasm.js
We can use that or you can add a fork to the BabylonJS organization…
I dont care which… But we need to UPDATE the ammo.js from our dist folder on github…
What do you guys think ???