why image and material texture are seen difference
self.addtexture = new PBRMaterial(“texture”, self.scene);
self.addtexture.roughness = 1;
self.addtexture.metallic = 0;
self.addtexture.albedoTexture.hasAlpha = true //self.modalpaperInfo.hasAlpha;
self.addtexture.transparencyMode = Material.MATERIAL_ALPHABLEND;
self.addtexture.useAlphaFromAlbedoTexture = true;
// // self.addtexture.alpha = 0.5;
self.addtexture.backFaceCulling = true;
if (self.scene.getMeshById(“editor-page”)) {
self.scene.getMeshById(“editor-page”).material = self.addtexture;
// console.log(self.scene.getMeshById(“editor-page”).material);
} SceneEnvironment(){
if(this.modalpaperInfo.evntexture === undefined){
this.evntexture = environment[global.env].RESOURCE_URL_AMAZON + environment[global.env].RESOURCE_CONTAINER + environment[global.env].oemCode + "/preview/" + "env-default.env";
console.log(this.evntexture)
}else{
this.evntexture = environment[global.env].RESOURCE_URL_AMAZON + environment[global.env].RESOURCE_CONTAINER + environment[global.env].oemCode + "/preview/" + this.modalpaperInfo.evntexture;
}
const envTexture = CubeTexture.CreateFromPrefilteredData(
// "./assets/environment/studio.env"
this.evntexture
,this.scene)
this.scene.environmentTexture = envTexture;
if(this.modalpaperInfo.Intensity === undefined){
this.scene.environmentIntensity = 0.7;
} else{
this.scene.environmentIntensity = this.modalpaperInfo.Intensity ;
}
var blur = 0.6;
this.skybox = this.scene.createDefaultSkybox(envTexture, true, 10000, blur, true);
}
CreateScene(scene: Scene, canvas: HTMLCanvasElement) {
this.createcamera();
this.light = new HemisphericLight(“light”, new Vector3(0, -1, 0), scene);
this.light.intensity = 0.7;
this.SceneEnvironment();
this.modelLoad()
scene.clearCachedVertexData();
scene.cleanCachedTextureBuffer();
return scene;
}