Yo @Deltakosh or Anyone
In unity i have a car with a material texture AND and orange
Now when Unity renders that model… it BLENDS or COMBINES the Albedo Color with the Albedo Texture giving it a final brownish color…
But in Babylon… It like the Albedo Color has no effect if that kind of albedo texture is being used:
Anybody know what the deal… Do we not support the same kind of material/texture/color rendering as unity does ???
I would guess that would be some shader code like albedoTexture * albedoColor or something like that