Material works in Blender but not in Babylon

Hello everyone

I am very new to blender, and I am having troubles with a model material.

The material seems to work in blender.

But when I export it to GLB its not showing the materials. (cant attach another picture, but basically the material of the model becomes all white)

I’m not sure what’s wrong with the material/texture. This is a model I got from the internet and it uses diffuse bsdf texture (not sure if this is the cause of the problem).

Here is the link for the .blend file Dropbox - Rogue.blend - Simplify your life

Does anyone have any idea on how to fix the material? Thank you in advance! :slight_smile:

When you share a blend, use File > External Data > Pack, this allow us to get textures too.

I think you just have to replace Diffuse BSDF nodes by Principled.

I’ve tried, File > External Data > Pack, but it showed this error. Its missing a file

Yes! That is what I’ve been reading from other forums. But unfortunately I don’t know how to replace Diffuse BSDF nodes by principles and haven’t found a tutorial about it.

Do you have any suggestion on where to learn it from?

Does the model materials show in your blender?

Maybe this tutorial could be useful to you https://youtu.be/ETMoOhAgXiY

Basically here, it’s a very simple issue to fix: delete the diffuse node, add a principled, link its inputs/ouputs, that’s it! :slight_smile:

Thank you so much!!!

I changed the nodes to principled and it works like magic! You da MVP :trophy: :trophy: :trophy:

1 Like